The full update is out on both servers! Server #2 is temporary.
Loot changes and trader price changes will be made on Server #2 before they're done to #1. If #2 takes off as well as #1, it shall stay.
I've been working on a few things for a few days now, and I'm happy to finally release this to everyone.
- Remade plot menu, friendlists are based per pole now.
- !addfriend only serves to allow friends to access backpacks in safezones (for now).
- Added Plot radius to plot management text.
- Added + RAD and - RAD buttons, this will soon allow you to change your plot radius.
- Lowered death spawn distance from 2500m to 1500m.
- Remade door lock system, you can now add whitelist friends.
- As an owner or whitelisted friend, you never have to enter codes again!
- Doors still have codes, so they are crackable.
- Door code is displayed on manage menu.
- Added ability to add plot pole to spawn menu.
- Only lasts for the restart.
- Costs 10,000 coins.
- Can not spawn at plot pole if non whitelisted player is near, or your dead body is within 2000m.
- Added build menu.
- No detailed recipes (yet).
- Accessible by scrolling on any object with an inventory
- This means you could drop your backpack on the ground with building supplies in it, and build straight from it, or a car, a safe, a tent, a gun rack, etc etc.
- Contains few items for now.
- Moved virtual garage and helipad to build menu.
- Added M2 turret and DSHKM turret to build menu.
- Added ability to bury players, this creates a grave and a medical box with their gear in it. Rewards humanity.
- Added ability to gut players, you receive meat and lose humanity.
- Added the ability for plot owner to unlock any vehicle in the plot radius.
- Added NOS upgrade, requires red bull and jerry can.
- Added zupa clothing system, allows you to change into some ArmA and Overpoch skins.
- Fixed humanity gain when killing a player with negative humanity.
- Fixed humanity loss when killing a player with positive humanity.
- Fixed vertical plot requirement, no longer need additional pole to build higher up.
- Only the plot owner can remove the plot pole now. (temp fix)
- Group system update.
- Group ranks (Get group points by killing other groups).
- More group commands (MOTD, new customisable ESP/HUD, group bank)
- Price/loot rework.
- Make other methods of making money more lucrative.
- Scale loot based on price.
- Increase armoured/weaponized vehicle rarity.
- Safe whitelist
- Exactly the same as the door whitelist, codeless entry.
- Random Event System
- Random man hunt events (player must confirm)
- Random lottery event (random lottery announcement, players pay a fee to enter with !lotto)
- Random "Clan war" event
- A random spawn gets selected as a "hotzone", and the spawn is then disabled.
- Players killed in this area are worth double the group points.
- Group with most kills gets extra group points on top of double points.
- Event system
- Deathmatch event rewrite
- TDM event rewrite
- CTF event rewrite - That's right, it's back -- and better.
Don't forget to check out this poll about wiping server #1: